About Me
Hey everyone, I'm Chris from SyncMain.
I'm a programmer, currently working at Ember Lab. I've been in the game industry full-time since 2015 and the most recent games I've worked on are Hearthstone, Lone Echo II, The Sims 4, and Mafia 3.
Trying to contact me? Email me at chris[at]syncmain.com, or @SyncMainDev on Twitter and @syncmain.com on Bluesky.
Me at Ready at Dawn
Projects
Shipped Games
Games I've contributed to that have shipped: Whispering Willows, Bioshock 1 & 2 Remastered, XCOM 2 (Console Port), Mafia 3, Civilization 6, Prey (2017), The Sims 4 (Console Port), Borderlands Remastered, Lone Echo 2, Hearthstone (Content released late 2020 to early 2023.)
Engines used: Unreal (2.5, 3, 4, 5), Crytek, Unity, and studio specific ones (for Mafia 3, Civ6, The Sims, Lone Echo 2.) RAD Engine was the best.
Zero
This is my game engine project. I'm building it with C++, SDL, DearImgui, Assimp, stb_image, and OpenGL. I intend to ship a 'boomshoot' with it one day, and at some point open source it for others to use or learn from. Over time I'll be writing more of my own portions and rely less on 3rd party libraries. I have it running on Windows and MacOS.
Project Sleep
I had a nightmare, drew what I saw from memory, and am now building a world around it. I'm using Blender to build the models, and every time I finish one I can do it 10x better if I start over. Trying not to start over is the biggest challenge.